Symbia · Storyboard

STORYBOARD — Symbia "The Vacancy Sign" (v2) — Big-Idea-led × narrator-led × 3:05

SY_C0003 YAPPER Shot-by-shot for the editor · strategy notes collapsed

Length3:05
Dynamicsolo-narrator
Settingimages/animation (3D anatomical + kinetic text)
Speaker(s)Voiceover — warm-confidant female narrator (~45-55, Symbia Natural-Health-Authority register) + an in-frame animated authority presenter (naturopath/educator) beside the 3D model on the disgust, turn, and close beats.
Visual Style3D gut-wall cutaway, two-tone system (teal = clear, gold = seal), VACANCY to NO-VACANCY sign motif, kinetic day-cards.
▸ Production target & sources
ScriptThe Vacancy Sign (v2 · villain-amplified)
Production TargetHybrid — Higgsfield Soul Cinema (3D anatomical B-roll) + Marketing Studio (product/offer hero) + Soul Character (animated presenter) + ElevenLabs VO.
01Comp library inspiration anchors

Comp Library Anchors: 1003858735354265 (resilia) · 1309571074666551 (resilia) · 2448105025686855 (resilia) · 3408660292614249 (resilia) · 759146623860120 (resilia)

  • A (cornerstone) — 1003858735354265 (top-tier live scaler ~reach_rank 5, STEPS timeline, narrator-led, video). The exact control. 3D anatomical model + claymation doctor in-corner + day-by-day kinetic cards. Best-fit beats: Hook, all Day beats, Synthesis. Tooling inferred: 3D medical animation + animated presenter.
  • B — 1309571074666551 (64.12, REFRAME, biofilm/eczema). "Carvacrol melts biofilm like acid on ice" 3D melt animation. Best-fit beat: Day 3 (biofilm crack/purge). Tooling: 3D biofilm-dissolve sim.
  • C — 2448105025686855 (64.79, REFRAME dual-action). Microscopic kill + flush demo, split-screen comparison. Best-fit beat: The Repair (Phase 1 clear + Phase 2 seal). Tooling: microscopic/3D split-demo.
  • D — 3408660292614249 (73.37, MIRROR, biofilm symptom-attribution video). "If you're not hungry for breakfast, that's parasites" — symptom-to-villain attribution. Best-fit beat: Synthesis (5 symptoms → 1 villain). Tooling: symptom-card MIRROR cascade.
  • E (authority-device validation) — 759146623860120 (72.33, TEACH, "from a real cancer researcher" video) + 1236767961929757 (69.65). Validates the on-screen authority presenter as a top-scoring Resilia device. Best-fit: presenter appearances (Day 3, Turn, Close).

Note: the brand's highest winners are offer-led ($17 bundle) and authority-researcher TEACH ads. The timeline is the cloned format; the named-villain hook (anchor D's symptom-to-parasite attribution), the authority presenter (anchor E), and the offer/guarantee close (D3) are the proven elements grafted in to lift it.

02Per-beat storyboard
1Beat 1: HOOK [t=0:00-0:10]
▸ Reviewer notes
  1. Beat / timecode: Hook (villain-first opening) — 0:00-0:10
  2. Persuasion goal: Stop scroll in a numb category by REVEALING the living villains first (parasites / candida / SIBO eating before you do), then the biofilm shield, then the named ingredients that tear them loose. Monster before armor (the v2 fix); open the timeline loop.
  3. Shot type: 3D anatomical cutaway, slow push-in.
  4. Visual frame: Transparent cutaway of the gut wall; under a slimy biofilm layer, the overgrowth is alive (writhing candida bloom + parasitic forms + bacterial colonies, stylized). As "oregano oil and clove" land, the biofilm + the villains beneath visibly tear loose off the wall. Cool clinical light, single key.
  5. On-screen text: "What's living in your gut right now"
  6. B-roll cue: Cornerstone anchor A hook (3D anatomical purge) + anchor B biofilm-melt motion + anchor D villain-reveal.
  7. Lighting / set: Sterile clinical dark-field, teal rim light on the wall.
  8. Transition: Hard cut to the Day-1 card.
  9. Avatar-tool prompt (Higgsfield Soul Cinema): "Macro 3D medical render, transparent human gut-wall cross-section, a translucent grey-green biofilm layer peeling and tearing loose to reveal a living overgrowth beneath it (stylized candida bloom, thread-like parasitic forms, bacterial colonies) clinging to raw inflamed tissue, the whole mass beginning to detach, slow push-in, dark clinical background, teal rim light, photoreal, no text."
  10. Mute-test: PASS — the living-villain reveal + biofilm tearing + caption carry the hook sound-off with no face (VVH1, narrator-led-stricter).
  11. Production-limitation: Keep the villains stylized (bloom/threads/colonies), not literal TikTok worms — render + brand discipline.
2Beat 2: DAY 1 [t=0:10-0:20]
▸ Reviewer notes
  1. Day 1 — 0:10-0:20
  2. Persuasion goal: Low-friction start; establish the dose + the "they feel it coming" micro-loop (the villain reacts).
  3. Shot type: Product macro → 3D cutaway.
  4. Visual frame: Dropper places two drops under the tongue; sublingual shimmer; cut to the gut wall, the overgrowth beneath the biofilm stirs/recoils as the first hairline crack forms (teal).
  5. On-screen text: "Day 1. Two drops under the tongue."
  6. B-roll cue: Marketing Studio product macro (Symbia dropper) + anchor A day-card cadence.
  7. Lighting / set: Warm bathroom-counter daylight for the dropper; clinical for the cutaway.
  8. Transition: Day-card swipe.
  9. Avatar-tool prompt (Marketing Studio): "Hero product macro, amber glass dropper bottle, two drops under the tongue, soft morning bathroom light; intercut 3D gut-wall where the overgrowth beneath a slimy film stirs as a first teal crack forms." + SFX: low gut gurgle.
  10. Mute-test: N/A (post-hook).
  11. Production-limitation: None.
3THE PURGE [t=0:20-0:42] Beat 3: DAY 3
▸ Reviewer notes
  1. Day 3 (purge) — 0:20-0:42
  2. Persuasion goal: The second disgust spike (control's Day-3 peak) + explicit named-villain reveal (the parasites and candida that were hiding under the biofilm); presenter softens it.
  3. Shot type: 3D dissolve sim + animated presenter overlay (corner).
  4. Visual frame: Biofilm cracks open; the parasites + candida that were hiding under it are exposed and slough off the wall, washing downstream (clean, not gory). The animated naturopath steps in, calm, gesturing "don't panic."
  5. On-screen text: "Day 3. The purge."
  6. B-roll cue: Anchor B biofilm-melt + anchor E presenter (authority reassurance).
  7. Lighting / set: Clinical dark-field with a teal wash; warm key on the presenter.
  8. Transition: Wash-through to Day 5.
  9. Avatar-tool prompt (Soul Cinema + Soul Character): "3D gut wall, slimy biofilm shield cracking open to expose the living overgrowth hiding beneath (stylized candida clumps + thread-like parasitic forms + dark bacterial buildup), all of it sloughing off and washing away in a teal current; beside it, an animated 50s naturopath in a clean coat gesturing calmly, warm key light."
  10. Mute-test: PASS-adjacent (visual reads sound-off; caption reinforces).
  11. Production-limitation: Keep the purge stylized (exposed overgrowth/film/buildup), not literal worms — render + brand discipline.
4CRAVINGS [t=0:42-0:54] Beat 4: DAY 5
▸ Reviewer notes
  1. Day 5 — 0:42-0:54
  2. Persuasion goal: First lived-benefit payoff; reattribute the sugar craving to the CANDIDA (it was driving you, not willpower).
  3. Shot type: Stylized lifestyle insert + micro-3D.
  4. Visual frame: A hand freezes mid-reach for a cookie; cut to a shrinking, starving candida bloom on the wall (teal) — the thing that was "screaming for sugar" going quiet.
  5. On-screen text: "Day 5. The cravings were never yours."
  6. B-roll cue: Anchor A sensory micro-narrative ("hand freezes mid-air") + anchor D attribution.
  7. Lighting / set: Warm kitchen daylight.
  8. Transition: Match-cut on the hand.
  9. Avatar-tool prompt (Nano Banana insert): "A woman's hand stops mid-reach over a cookie on a kitchen counter, natural light; intercut a 3D candida bloom on a gut wall shrinking and going dim, as if starving."
  10. Mute-test: N/A.
  11. Production-limitation: None.
5BLOAT [t=0:54-1:06] Beat 5: DAY 7
▸ Reviewer notes
  1. Day 7 — 0:54-1:06
  2. Persuasion goal: Visible aesthetic payoff (the belly) + reattribute the gas to the SIBO bacteria fermenting your food.
  3. Shot type: Stylized lifestyle insert + micro-3D.
  4. Visual frame: A belly silhouette deflates; jeans button eases without strain; quick micro-cut of bacterial colonies (SIBO) fizzing/fermenting then dying back.
  5. On-screen text: "Day 7. Bloat drops."
  6. B-roll cue: Anchor A ("fabric no longer strains").
  7. Lighting / set: Soft bedroom-mirror daylight.
  8. Transition: Dissolve to Day 10.
  9. Avatar-tool prompt (Nano Banana + Soul Cinema): "Side profile of a midsection going from bloated to flat, buttoning jeans easily, soft natural bedroom light, no faces, tasteful; quick intercut of 3D bacterial colonies fermenting gas bubbles then receding."
  10. Mute-test: N/A.
  11. Production-limitation: No before/after body photos of a real person (compliance) — use a stylized silhouette/illustration.
6SLEEP + FOG [t=1:06-1:20] Beat 6: DAY 10
▸ Reviewer notes
  1. Day 10 — 1:06-1:20
  2. Persuasion goal: Systemic payoff (sleep + cognition) + reattribute the 3 a.m. wake to the parasites (most active at night, dumping waste into the blood).
  3. Shot type: Stylized insert + micro-3D.
  4. Visual frame: A 3am clock; then a calm sleeping silhouette; fog clearing off a head outline; a faint micro-cut of the villains going dormant as the waste-toxin haze clears from the bloodstream.
  5. On-screen text: "Day 10. Sleep. Clear head."
  6. B-roll cue: Anchor A (Day-10 sleep/fog beat).
  7. Lighting / set: Deep night-blue to soft dawn.
  8. Transition: Light-wipe (dawn) to Day 12.
  9. Avatar-tool prompt (Soul Cinema): "A 3am clock dissolving into a calm sleeping silhouette; a head outline with grey toxin-fog lifting away to reveal a clear bright interior; night-blue to dawn gradient."
  10. Mute-test: N/A.
  11. Production-limitation: None.
7SKIN + ENERGY [t=1:20-1:34] Beat 7: DAY 12
▸ Reviewer notes
  1. Day 12 (restored beat) — 1:20-1:34
  2. Persuasion goal: Two more dominoes (skin from the toxins they leaked + energy from the nutrients they stole) — restores the 6+ symptom stack the synthesis runs on, both reattributed to the villains.
  3. Shot type: Stylized insert + 3D causal overlay.
  4. Visual frame: A hand over smooth skin; an afternoon energy line holding flat (not crashing); a 3D wall now absorbing glowing nutrients for YOU instead of leaking them to the overgrowth.
  5. On-screen text: "Day 12. Skin. Energy."
  6. B-roll cue: Anchor A Day-12 ("nutrients no longer stolen").
  7. Lighting / set: Bright mid-afternoon.
  8. Transition: Push to Day 14.
  9. Avatar-tool prompt (Soul Cinema + Nano Banana): "Close on a hand running over smooth skin; a rising-then-steady energy line graphic; a 3D gut wall absorbing glowing nutrient particles into the body rather than leaking them to a receding overgrowth."
  10. Mute-test: N/A.
  11. Production-limitation: None.
8FLAT + THE SETUP [t=1:34-1:48] Beat 8: DAY 14
▸ Reviewer notes
  1. Day 14 — 1:34-1:48
  2. Persuasion goal: Land the control's "that's all it took" payoff (the things living off you are gone), THEN plant the pivot ("if this were any other cleanse, that's where it would end").
  3. Shot type: Stylized insert; beat holds.
  4. Visual frame: Flat stomach in a mirror; walk past a bakery unbothered; the gut wall now clean and empty. On the last line, the image freezes and desaturates slightly (the setup).
  5. On-screen text: "Day 14. Flat. Empty."
  6. B-roll cue: Anchor A close-of-timeline ("walk past the candy aisle").
  7. Lighting / set: Bright, confident daylight, dimming on the freeze.
  8. Transition: Freeze + desaturate into the Turn.
  9. Avatar-tool prompt (Nano Banana): "A confident walk past a bakery window, unbothered glance; final frame freezes and cools in tone."
  10. Mute-test: N/A.
  11. Production-limitation: None.
9Beat 9: THE TURN [t=1:48-2:10]
▸ Reviewer notes
  1. The Turn (where the control stops) — 1:48-2:10
  2. Persuasion goal: The one earned hard pivot (SR6). Reframe the buyer's lived relapse as the category's design: the parasites chewed holes on the way in, a kill-only cleanse leaves the wall open, the survivors + the eggs they left behind move back in 72 hours. Presenter delivers the truth.
  3. Shot type: 3D replay + animated presenter (center).
  4. Visual frame: Replay the wall, now "cleaned" but still cracked + full of chewed holes; a few surviving villains + tiny eggs flood back through the openings; the VACANCY sign lights red. Presenter, serious, addresses camera.
  5. On-screen text: "But it always comes back. Here's why."
  6. B-roll cue: Anchor A villain reveal + a fresh VACANCY-sign motif (original direction).
  7. Lighting / set: Cool, low-key, red accent on the sign.
  8. Transition: Red flips to gold (into the Repair).
  9. Avatar-tool prompt (Soul Cinema + Soul Character): "3D gut wall, cleared but cracked and full of chewed holes; a few surviving parasitic forms and small eggs flood back through the openings and re-colonize; a glowing red 'VACANCY' sign ignites over the gaps; an animated naturopath turns to camera, serious."
  10. Mute-test: PASS-adjacent (VACANCY sign + caption carry it).
  11. Production-limitation: None.
10Beat 10: THE REPAIR (the beat) [t=2:10-2:32]
▸ Reviewer notes
  1. The Repair — 2:10-2:32
  2. Persuasion goal: The differentiator + permanence payoff: Phase 2 seals the wall DURING Phase 1's clear, so when the survivors come looking for their old hiding spot the door is gone; Day 21/30 still gone.
  3. Shot type: Two-tone 3D hero beat (split-action).
  4. Visual frame: Gold Phase-2 "grout" seals every chewed hole WHILE teal Phase-1 tears the villains off the wall up top, simultaneously; a returning villain finds the wall sealed and no way back in; the VACANCY sign flips to dark / NO-VACANCY; calendar ticks 21 then 30, wall stays smooth.
  5. On-screen text: "Phase 2 seals the wall WHILE Phase 1 clears. Day 30: still gone."
  6. B-roll cue: Anchor C dual-action split-demo (kill + flush) reframed as clear + seal.
  7. Lighting / set: Warm gold + cool teal dual key; clean resolve.
  8. Transition: Pull back to the symptom-collapse graphic.
  9. Avatar-tool prompt (Soul Cinema): "Split-action 3D: warm gold sealant filling and closing chewed holes in a gut wall on the lower half WHILE cool teal clears the overgrowth off the wall on the upper half, simultaneous; a returning parasitic form bumps a sealed smooth wall and finds no opening; a 'VACANCY' sign flips to dark; a calendar flips 21 then 30, the wall staying smooth and gold-sealed."
  10. Mute-test: PASS-adjacent.
  11. Production-limitation: Hold the two-tone identity tight across the beat (the one sustained-render risk at this length) — keep the shot under ~10s unbroken.
11Beat 11: SYNTHESIS [t=2:32-2:46]
▸ Reviewer notes
  1. Root-cause synthesis — 2:32-2:46
  2. Persuasion goal: Collapse the 5+ symptoms into one named infestation (parasites + candida + SIBO) behind one biofilm (the control's reframe, at its proven END position).
  3. Shot type: Kinetic motion graphic (MIRROR cascade).
  4. Visual frame: Five symptom icons (bloat, cravings, fog, tired, skin) fly in and collapse into a single villain node (labeled parasites / candida / SIBO) behind one biofilm.
  5. On-screen text: "5 problems. 1 infestation. Half a fix."
  6. B-roll cue: Anchor D (symptom-attribution MIRROR cascade, 73.37).
  7. Lighting / set: Dark graphic field, single warm focal node.
  8. Transition: Node resolves into the product.
  9. Avatar-tool prompt (kinetic text / AE): "Five labeled symptom icons fly inward and merge into one glowing villain node (parasites / candida / SIBO) behind a single biofilm membrane, dark background, kinetic typography."
  10. Mute-test: PASS (the graphic reads sound-off).
  11. Production-limitation: None.
12Beat 12: OFFER + CLOSE [t=2:46-3:10]
▸ Reviewer notes
  1. Offer / Close — 2:46-3:10
  2. Persuasion goal: Confident matter-of-fact sell (V-V7): product reveal, two-phase, trust stack, guarantee-as-confidence, real demand-driven scarcity, CTA. Pure-sell close.
  3. Shot type: Marketing Studio product hero + presenter close.
  4. Visual frame: Symbia bottle + dropper hero; USA + third-party-tested badges; two-phase callout (clear them out / seal the door); presenter delivers the CTA. NO price on screen (defer to LP).
  5. On-screen text: "Kill. Flush. Repair. For good this time." + CTA button.
  6. B-roll cue: Brand assets (bottle/badges) + anchor E presenter close + the control's low-friction CTA.
  7. Lighting / set: Clean, warm, premium product light.
  8. Transition: Hold on the CTA endcard.
  9. Avatar-tool prompt (Marketing Studio): "Premium hero of an amber Symbia dropper bottle, USA-made and third-party-tested badges, a two-phase callout (Phase 1 clear / Phase 2 seal); animated naturopath delivering a calm confident CTA; clean endcard with a button; no price shown."
  10. Mute-test: N/A (close).
  11. Production-limitation: None.
03Visual continuity audit (VVH2)

Recurring hero geometry = the 3D gut-wall cutaway, carried beat 1 → 12. Two-tone law held throughout (teal = clear, gold = seal). The named villains (parasites / candida / SIBO) are seeded under the biofilm at the hook and carried as the through-line antagonist to the synthesis. The VACANCY → NO-VACANCY sign seeded at the Turn, paid off at the Repair. The animated presenter appears on a consistent register (Day 3, Turn, Close). On-screen-text style = single kinetic day-card lockup throughout.

04Mute-test verification (VVH1)

First-10s hook (living villains revealed under the biofilm, then tearing loose + caption) passes sound-off with no face. Bonus mute-recapture points: the Day cards, the VACANCY-to-NO-VACANCY flip, and the Synthesis collapse all read silent.

05Sustained-energy-curve audit (VVS1)

Hook spike (0:00) → fast daily-beat build (steady rising, 7-14s cuts, each reattributing a symptom to a named villain) → the Turn is the pivot/energy re-grab (1:48) → the Repair is the second peak (2:10) → Synthesis lands → confident close (no desperation cadence). No mid-third sag — the daily cadence keeps velocity, matching the control.

06Offer-beat brand-gate compliance (VVH3)

Grey-zone playbook BANS in-body price → Fork 6 = D3 (risk-reversal-anchor + defer-to-LP). The close shows the guarantee + value frame + CTA; the price digit lives on the LP. No fake countdown (real demand-driven stock/reorder scarcity only). PASS.

07Production-limitation cross-ref (VVH4)

~3:05 narrator-led is a friendly render band. Watch items: keep the villains stylized (bloom/threads/colonies), never literal worms; keep the Repair two-tone split-action shot under ~10s unbroken to hold style identity. No "currently impossible" items for the Higgsfield/ElevenLabs stack.

08Tooling prompt index

Hybrid stack: Higgsfield Soul Cinema (3D anatomical B-roll: beats 1,3,5,6,7,9,10), Nano Banana (lifestyle inserts: beats 4,5,8), Marketing Studio (product/offer hero: beats 2,12), Soul Character (animated naturopath presenter: beats 3,9,12), After Effects (kinetic day-cards + synthesis: beat 11), ElevenLabs (warm mature female VO throughout).

09Pipeline update block (for PIPELINE/concept_pipeline.md)

Storyboard v2 produced 2026-06-30 — Concept "The Vacancy Sign" (Symbia VSL, Big-Idea-led × narrator-led × 3:05). 12-beat board, villains named/shown throughout, 5 comp anchors (cornerstone 1003858735354265 + biofilm/dual-action/symptom-attribution/authority). Offer gate = D3 defer-to-LP. Status: v2 revision (villain pass) → Storyboarded. Next: /package → /ship to studio.zeusbrain.ai. v1 storyboard preserved.